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My Design Philosophy ...

When working as a user experience designer - especially when focused on mobile computing - my early training as a developer bleeds into my process. Many of today's designers are fluent in Illustrator or Photoshop. I blend a range of tools together - leveraging the power of both artistic and programmatic tools to complete every project.

Designs elicit a stronger reaction when a user can touch and interact with them. These interactive designs evolve much more quickly and with more concrete feedback than inanimate pictures. Being able to "play with" a design accelerates the user to that "ah ha!" moment - whether it be to grasp a concept, develop an emotional bond to a product, or simply get their job done quickly and easily.

By leveraging both artistic tools to achieve the right visual appeal and programmatic tools to promote logical implementations, I provide efficient, consistent designs with a strong focus on usability and an understanding. A project must ultimately evolve, grow, and be maintained.

I draw on a broad range of experience and projects from creative arts, industrial design, information technology, analytics, data visualization, government, and several international assignments.

Whether the final product is a concept, wire-frame, an integrative mockup, or a complete application, the key to success is finding the right mix of inputs. For me, that includes understanding the users' pre-existing experiences, drawing on patterns from other industries, and adding a pinch of wild and crazy thinking.

"Technology never stops advancing, neither should good design."

I specialize in interactive designs - designs in which a prospective user can interact, touch, push buttons, and ask questions. I take full advantage of rapid iteration where ideas are tried, tossed, and refined. In the end, what is most important, are the results - always striving to deliver intuitive, efficient, designs which meet the original goals of the project. Most of the time, everyone is happy, and when they are not ... we come back to iterative design!